Aero-Girl #1

REVIEW The Adventures of Aero-Girl #1

Publisher: Action Lab Entertainment
Writer: DeWayne Feenstra
Artist: Axur Eneas
Colourists: Axur Eneas & Juan Paul Reibeling
Release date: May 20 2015
Price: $3.99/$4.99 variant

Aero-Girl #1
The Adventures of Aero-Girl #1 Action Lab Entertainment

Writer DeWayne Feenstra and artist Axur Eneas appear to be tired of waiting for the Incredibles 2, and have unleashed their own version of Pixar’s finest hour(s). The resulting The Adventures of Aero-Girl, a fun, easy-to-read four-issue mini-series, not necessarily designed to challenge your intellect but will certainly attempt to entertain you. And that, after all, is often the name of this particular game.

Jack Mackenzie and his daughter Jacqueline are better known as Battle Jack and Aero-Girl. Aero-Girl’s doting father calls her Cupcake and Princess; and Jacqueline has all the patience you would expect from a 15-year-old girl in that mood swinging time bubble between hormonal teenager and hormonal adult.

When Aero-Girl’s in the middle of fight, mom calls and the subsequently creates a very Spider-Man/Peter Parker-type moment which comic book fans tend to lap up and comic book creators often like to homage. The main villain is Dr. Chimera, a sort of budget version of Marvel Comic’s High Evolutionary.

Writer Feenstra thankfully spares the excessive exposition, even in an ironic, post-modern, retro way. Feenstra sets the light-hearted tone from the beginning with a simple introduction: “Foxbay. Industrial district. Way past dinner time.” Eneas’s artwork is cartoony but tight and stylistic, and has an anime influence, giving the figure work a more cutting edge.

The end result is a comic book that can be enjoyed by everyone aged four to ninety-four. And that is no mean feat in this day and age of overcooked demographics.

Reviewer: Joe Lovece
Reviews Editor: Steve Hooker