REVIEW: Ether #4

Publisher: Dark Horse Comics
Writer: Matt Kindt
Artist: David Rubin
Colourist: Dave Rubin
Release Date: OUT NOW!

Price: $3.99

Ether #4
Dark Horse Comics

In Ether #4, Hazel has a key and she’s not afraid to use it. Big mistake.

When inquisitive little girls don’t do as their sweet, grey-haired old Granny tells them they are going to get into trouble, and how. Having gone into a forbidden room and taken a strangely alluring key whilst Granny is having a nap, Hazel goes into the creepy old cellar, as you would, and falls down the creepy old well and winds up at the crossroads of the Ether.

There, she meets Glum who tells her she must be quarantined and on no account whatever must she go into the city. So, what does she do? You guessed it. Kids, eh? You can’t talk to them and you can’t conduct vile laboratory experiments on them. Well if your name’s Ubel, you can do just that, but only if you want to make Glum mad at you.

Long story short for Ether #4, Hazel finds her way back to the ‘real’ world but can’t get the Ether out of her mind. And then she meets Boone. Ether #4 is primarily an interlude to introduce Hazel before getting back to the steampunk, Oz-inspired, rampaging copper golem, gun-toting mayhem that we know and love. The story picks up pace as Boone leaps into battle to defend the Earth from entities from the Ether that shouldn’t be able to cross over but have.  What does this mean for both Earth and Ether?

Stay tuned Boone fans becauseEther #4 is about to get really gnarly.

 

 

Reviewer: Gary Orchard
Reviews Editor: Steve Hooker