REVIEW: Batman/Teenage Mutant Ninja Turtles #2

Publishers: DC/IDW
Writer: James Tynion IV
Artist: Freddie E. Williams
Colourist: Jeremy Colwell

Editor: David Piña
Release Date: OUT NOW!
Price: $3.99

Batman:Teenage Mutant Ninja Turtles #2 DC/IDW
Batman:Teenage Mutant Ninja Turtles #2
DC/IDW

A team-up it may be, but the real stars in Batman/Teenage Mutant Ninja Turtles #2 are the four Turtles who get the best dialogue and are more interesting here than the Caped Crusader, who just comes off as the straight man in the partnership.

In Batman/Teenage Mutant Ninja Turtles #2, the Turtles are trapped in the DC universe’s Gotham City, the terrific terrapins are trying to find their way home, but are in a race against not only evil guy Shredder but time itself: inter-dimensional travel will cause them to revert to their original state. Holy turtle soup, Batman!

After an all-too-short fight with Gotham’s guardian writer James Tynion IV milks the turtles’ dialogue. “Does someone need a hug? Or a pizza? Or a pizza hug?” Michelangelo asks Raphael. By contrast, the dialogue between Bruce Wayne and Lucius Fox is not entertaining as much as compositional, explaining the technology behind Shredder’s plot; a some time drag on the momentum of the plot.

Batman/Teenage Mutant Ninja Turtles #2 brings forth the stylish graphics by Freddie E. Williams art and Jeremy Colwell’s coloring fits the turtles well, and the shading befits Gotham City. The battle with Batman is dynamic and real.

In Batman/Teenage Mutant Ninja Turtles #2 come for the team-up but stay for the reptiles, in top form here. The four-shelled brothers make everything better, even the underwritten Batman.

 

Reviewer: Joe Lovece
Reviews Editor: Steve Hooker